module CS2Firearms
{
	model Anpeq_2_Laser
	{
		mesh = Weapons/Parts/Anpeq_2_Laser,
		texture = Weapons/Parts/Anpeq_2_Laser,

		attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
	}

    model Anpeq_15_Laser
	{
		mesh = Weapons/Parts/Anpeq_15_Laser,
		texture = Weapons/Parts/Anpeq_15_Laser,

		attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
	}

    model SunfireTacticalLight
	{
		mesh = Weapons/Parts/SunfireTacticalLight,
		texture = Weapons/Parts/SunfireTacticalLight,

		attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
	}

	model Hawke_10x
	{
		mesh = Weapons/Parts/Hawke_10x,
		texture = Weapons/Parts/Hawke_10x,

		attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
	}

	model Vortex_8x
	{
		mesh = Weapons/Parts/Vortex_8x,
		texture = Weapons/Parts/Vortex_8x,

		attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
	}

	model SB_2_8x
	{
		mesh = Weapons/Parts/SB_2_8x,
		texture = Weapons/Parts/Flat_373737,

		attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
	}

    model ACOG_4x
	{
		mesh = Weapons/Parts/ACOG_4x,
		texture = Weapons/Parts/ACOG_4x,

		attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
	}

	model EOTECH_2x
    {
        mesh = Weapons/Parts/EOTECH_2x,
        texture = Weapons/Parts/Flat_373737,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }

    model Micro_2x
    {
        mesh = Weapons/Parts/Micro_2x,
        texture = Weapons/Parts/Flat_373737,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }

    model Razor_1x
    {
        mesh = Weapons/Parts/Razor_1x,
        texture = Weapons/Parts/Flat_373737,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }

	model Bipod
	{
		mesh = Weapons/Parts/Bipod,
		texture = Weapons/Parts/Flat_373737,

		attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
	}

	model TacticalGrip
	{
		mesh = Weapons/Parts/TacticalGrip,
		texture = Weapons/Parts/Flat_373737,

		attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
	}
    
	model AngularGrip
    {
        mesh = Weapons/Parts/AngularGrip,
        texture = Weapons/Parts/Flat_373737,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
	model SupressorBulk
	{
		mesh = Weapons/Parts/SupressorBulk,
		texture = Weapons/Parts/Flat_373737,

        attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
	}
	model SupressorSlim
	{
		mesh = Weapons/Parts/SupressorSlim,
		texture = Weapons/Parts/Flat_373737,

		attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
	}
    model SupressorOsprey
	{
		mesh = Weapons/Parts/SupressorOsprey,
		texture = Weapons/Parts/Flat_373737,

		attachment world
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
	}
}
